I am going to admit it, I am a big video game geek! And this week in my classroom I am using video games to build rapport with students and help them connect their learning to the world outside the classroom.
This week they are learning about the foreground, middle, and background. So, I began the lesson with a slide showing how video game artists employ the element of proportion when creating a fictional world. For this example I used my own character from World of Warcraft. The example seemed to catch student interest.
This week they are learning about the foreground, middle, and background. So, I began the lesson with a slide showing how video game artists employ the element of proportion when creating a fictional world. For this example I used my own character from World of Warcraft. The example seemed to catch student interest.
When I teach this lesson, some of my students have difficulty drawing a room from their own point-of-view for the first time (their assignment for the week). I receive drawings that look like blueprints or where the furniture looks flat or as if it were drawn from several different angles. I decided I wanted to emphasize the idea of drawing what they see by sharing some video game screen shots. The first displays the character, followed by what they see, and finally what a sample drawing could be from that scene.
This week I also included a short writing prompt which I found in Scholastic Art Magazine about video games. The article is called "Is There Art in Your Xbox?". Students read the article and reflect on the questions, "Do you believe that video games are art? Why or why not?". So far I have gotten some great responses and I am excited to help students make connections to different forms of art they already interact with. Later this month, my students will be invited to a field trip at a local art museum to see "The Art of Video Games" an exhibition that focuses on the emergence of video games as a form of storytelling.
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