Showing posts with label rapport. Show all posts
Showing posts with label rapport. Show all posts

Sunday, February 8, 2015

Video Feedback

After a bit of a rough semester due to lack of attendance in my live sessions, this semester I have decided to re-focus my efforts on rapport and community building in my classroom. I have several new techniques I am trying in order to do this, but I wanted to share one of these today.

This school year, I have been using a screencasting tool called Screencast-o-matic to provide snippet lessons to my students (more about that here). This semester, I have also been using this tool to provide personalized feedback to my students about their artwork. Below is a sample:


 Video feedback allows students to hear what I have to say in my own voice. It also allows me to draw on the screen in a more animated way than I have been able to before-see here. See below.

I have found that about 80-90% of students watch these videos (something I was not able to track before) and students seem to be more willing to make a revision and resubmit than they are with written feedback alone. I am enjoying giving students feedback in this way and hope to see even more improvements in their work throughout this semester as well as improved rapport!

Friday, December 12, 2014

"Blank Space" Art Teacher Verison

Today I got a little crazy and made a new welcome video for my semester 2 classroom. I cannot wait to hear what they think!

Wednesday, September 3, 2014

Video Game Connections

I am going to admit it, I am a big video game geek! And this week in my classroom I am using video games to build rapport with students and help them connect their learning to the world outside the classroom.
This week they are learning about the foreground, middle, and background. So, I began the lesson with a slide showing how video game artists employ the element of proportion when creating a fictional world. For this example I used my own character from World of Warcraft. The example seemed to catch student interest. 
When I teach this lesson, some of my students have difficulty drawing a room from their own point-of-view for the first time (their assignment for the week). I receive drawings that look like blueprints or where the furniture looks flat or as if it were drawn from several different angles. I decided I wanted to emphasize the idea of drawing what they see by sharing some video game screen shots. The first displays the character, followed by what they see, and finally what a sample drawing could be from that scene.


This week I also included a short writing prompt which I found in Scholastic Art Magazine about video games. The article is called "Is There Art in Your Xbox?". Students read the article and reflect on the questions, "Do you believe that video games are art? Why or why not?". So far I have gotten some great responses and I am excited to help students make connections to different forms of art they already interact with. Later this month, my students will be invited to a field trip at a local art museum to see "The Art of Video Games" an exhibition that focuses on the emergence of video games as a form of storytelling.